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Nuka world good ending
Nuka world good ending






It's an interesting premise, and that's just act one. Of course, at this point nobody will listen to you, and with three raider gangs inhabiting the park, each of whom hates the others, and not to mention the shock-collared slaves they use for menial tasks, there are a whole lot of people out there to keep happy if you want to avoid the powder keg from igniting. Who you handily dispatch in the first act, finding yourself the new boss. You find yourself taking a train to a Disneyland-inspired cola-themed amusement park complete with space-age rollercoasters, amusement arcades and diversely-themed worlds, only to be immediately chucked into a trap-filled gauntlet by the local raider Overboss.

nuka world good ending nuka world good ending

This is maybe the premise behind Nuka World. Because, obviously, we hear Auntie mumbling that Master Blaster runs Bartertown, but could you imagine him/them actually trying to get anything done other than getting everyone to pay them lip service? Perhaps not.

nuka world good ending

Who runs Bartertown? No, I mean, it's a serious question.








Nuka world good ending